RSOP Trap-Skeet & Wobble

Traps Area – X & Y

DO NOT apply power to any Trap/Skeet facility without first checking to see that there is no one IN the “house” loading clays OR in front of the throwers and that the throwing “window”or door is locked open

The attempted repair, adjustment or modification to trap & skeet machines is strictly forbidden. Such tasks are left to authorized personnel only! A list of authorized personnel is posted on the web-site and in the trap/skeet sheds. Contact them first. Do not attempt under any circumstance take corrective action or attempt to fix/repair equipment. Serious injury will result. In the event of an impending storm, call the RSO, or trip the power feed switch to the OFF position and inform a board member. Do not attempt to fix it yourself!

RESTRICTIONS:

The use, discharge or firing of any firearm other than shotguns and shot shells containing shot size 7 ½ or LARGER is forbidden. Gauges of .410 .20 .28 .12 .16 are permitted – Rifles and/or handguns of any kind are prohibited. Including the “JUDGE” series of firearm. Ammunition consisting of a single projectile, or any form of “snake shot” or any ammunition of similar type is also prohibited.

ACCESS AND PAYMENT FOR FACILITIES:

Purchase DOMINOS (tokens), or deposit 2.50 per round of 25 per shooter in the collection box. The club has no provision for making change, so please make your purchases in multiples of $2.50. No partial rounds will be issued. Once purchased, dominoes do not expire.

(A)     A round of skeet or trap is 25 clays. We use the honor system here. Each domino represents one round or (25) thrown clays. If you cheat, you cheat the club and yourself.

(B)    At the start of a round of shooting, put one domino in the box at the trap/skeet range. A member of your party must operate the hand held control in order to throw birds – this requires two hands to operate. Unless utilizing the voice activated control or alternative hand control. Should the machine jam, throw broken birds, run out or malfunction in any way, please contact the RSO.

 

PLEASE REMEMBER: WHEN DONE SHOOTING

  1. RELEASE THROWER ARM TENSION
  2. TURN OFF TRAP MACHINE
  3. CAREFULLY RELOAD THE THROWER
  4. AFTER RELOADING, CLOSE THROWER DOOR(s).

 

PROCEDURE TO BE FOLLOWED WHEN LOADING CAROSEL
ON WOBBLE TRAP MACHINE

Pressing it once will release the thrower arm.
TURN OFF THE POWER via the switch – or by the switch at the entry door.

It is now safe to reload the carousel.

To return the machine to an active powered up condition – reverse this procedure. The following directions apply to the WOBBLE trap machine –

Upon entering the thrower house, under the Wobble platform, be sure that you approach it from either side and DO NOT walk directly in front of the thrower.

Locate the YELLOW hand control – usually hanging on the wall behind the thrower.

Position yourself BEHIND the thrower before proceeding.

There are three switches on the hand control – The xxx switch is the DE-COCKER which when pressed will RELEASE the thrower arm.

If you are not trained to perform these tasks, please find the RSO or ask for assistance. If there is no one to assist you please shut the unit off and notify a BOD member – post a note indicating the malfunctioning machine in a conspicuous place.

 

SHOTGUN PATTERNING

Shotgun patterning frames are located adjacent to the TRAP and SKEET fields – just left of the HIGH HOUSE.

By stapling a sheet of paper (you supply) to the frame, or by spray painting the patterning sheet-metal one can easily pattern your gun and choke.

PLEASE use the TRAP and SKEET range for this process. NO OTHER area is suited or safe for this practice.